![]() ![]() this one actually works hold the long white line to choose your own colours The NTSC version has more missing colourful characters so the debug will be harder to read. The border is whatever colour he will be. When you are outside the castle where you start activate this code for the nearest signpost to be transformed into Goomba acting like a Shy guy. ![]() By using this site, you agree to its use of cookies. Change the size of Mario and other objects. ![]() MarioMario54321 made himself a color code with YoshiElectron's generator. The Japanese versions have all the colourful characters so the debug looks as it should. Or you can check out an online generator by John J at:, You can email me at By using this site, you agree to its use of cookies. Here are some values to use: Castle grounds 54=overhead at start 60=Mario 5B=drain under water 5F on the way to the castle. Finally, thanks to Dudaw () for his research on SM64's animations, which made this update possible. Super Cheats is an unofficial resource with submissions provided by members of the public. Although the butterflies will be big in other courses they won't attack like they do outside the castle by using this code. This code lets you control the work elevator in Hazy maze cave using the second controller D-pad (the buttons on the elevator will still work). Download at bottom of page: SM64Activator1V0.zip. The sounds are (Mario) "Hello!" The format is red, green, blue, alpha with values in hex ranging from 00 to FF. Press D-pad up to start screen shake like when a Thwomp hits the ground and D-pad down to stop the screen shake. (Tested on an NTSC N64 with a Gameshark ver. Go to a level and turn on this code, if you then touch another object Mario will explode! Although the PAL version doesn't have the key HUD icon I've done the PAL version of the code as the '' that will appear can be changed to a key texture for the emulated version of the game. The address is used to determine which "limb" to color, while the right column is the color value in hexadecimal format (e.g. To help you make your own Mario colour codes you can either. To raise the water to an extreme height in Wet-Dry world simply activate this code when in the course or at the star select screen. STAY OUTSIDE THE CASTLE WITH THESE CODES ON. As an added bonus, when you use this code you can directly change the size modifiers in the Mario object allowing you to make Mario more Luigi or Wario's size, for example. Bob-omb Battlefield star 2 13=a Goomba 43= a Bob-omb 80=Mario 71=Koopa the Quick. (It isn't completely accurate to the original Jumpman because I couldn't make the hat and shirt different colors.) This code changes the colour of the dust from Mario and other objects to red. This code makes King Whomp double his normal size and the other Whomps the size King Whomp would normally be. Are you sure you want to create this branch? This color combination was created by user Keshav Naidu. ![]()
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